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Bat - runs and balls judged against the situation he walked into: wickets already down, how quickly they were falling, the team run rate, and the required rate when chasing.
Bowl - each wicket is priced by the batsman's position (top order counts most, tail enders least) and by how well that batsman was actually batting in this match, plus economy against the innings run rate.
Field - wickets table, scaled against the best fielding effort of the match.
Bounces - a fifty adds 6 points and a hundred 12 to the batting side of the rating; a three wicket haul adds 6, four adds 10, five or more adds 15 to the bowling side.
Winning side edge - every player from the winning team gets a floor of 3 points, plus up to 15 more for their share of the team's runs and up to 15 for their share of the team's wickets - so the players who actually delivered the win are pushed to the top. The captain of the winning side picks up a further 5.